San Francisco Bay Guardian -- Arse Elektronika brings new meaning to 'grab my joystick'
Fucking polygons, fucking pixels: On procedural representations of sex / Arse Elektronika 2012
Paolo Pedercini of Molleindustria on procedural representations of sex in videogames.
Arse Elektronika (not to be confused with the similarly sounding, slightly more established new media art festival in Linz) is the most important conference investigating the intersection of sex and technology. The past six editions revolved around themes like porn as innovation driver, sexuality in science fiction or body enhancements. This year the emphasis was on games and the three day festival included performances, workshops, and an eclectic mix of lectures: from the challenges of simulating sexual intercourse in Nordic LARPs to the dating strategies among volunteers in disaster zones, from the physics of vibrators and sex machines to the auto-ethnography of masturbation…
The Digital and Analogue Subversion of monochrom: Günther Friesinger @ furtherfield
Once, when I was living in Moscow before 2011, I was informed about monochrom by recommendation of my friend: the activist initiatives of this art group from Vienna seemed fascinating due to its art-tech philosophy and it put a smile on my face due to its pop attitude. Later on in Linz Günther Friesinger, one of the creators of monochrom, gave a lecture to Media Art Histories students of the Donau Universität, which inspired me to arrange an interview with him. The first question I asked was about establishing monochrom. Günther explained that “monochrom came into being in 1993 as a fanzine for cyberculture, science, theory, cultural studies and the archeology of pop culture in every-day life. Its collage format is reminiscent of both the early DIY fanzines of the punk and new wave underground and the art books of figures such as Dieter Roth, Martin Kippenberger and others. For a while now, monochrom have been venturing further than publishing alone, and have been responsibly influencing people’s minds via film production, performances and festivals. If you are in Vienna in autumn by chance, have a look at the paraflows festival - one of the main projects run by monochrom.Link
KillScreen Magazine: "Stories about orcs and rape": the man behind Arse Elektronika
A chat with Johannes Grenzfurthner, the brainiest pervert of them all.Link
Let's Play With The World: Games, Art, Activism and other subversions @ IndieCade 2012
This panel invites five game designers who are also artists to discuss the boundary between art, games and activism. It is a standard reflex for people to think they are helpless in the face of mighty governments and corporate power. But in a media-based society, everything is controlled by a "cultural grammar of the public space": the habits and conventions of society, our ways of speaking and thinking, the images and stereotypes which give short-cuts to meaning in our lives. That means that the power wielded by big institutions is more like a fluid or a jelly than a solid brick wall, and we can play with it. So let us - as game designers, game players, artists, activists and other fellow nerds - leave our cozy peer-groups and comfy scenes behind, and talk about what we can do to play with the world.Participants: Nathalie Pozzi, Zach Gage, Kaho Abe, Paolo Pedercini.
At IndieCade 2012 (October 6, 2012; 1:30 pm) in Culver City, LA.
KillScreen: "At Arse Elektronika, the world's biggest gaming and sex conference"
Sex games, (and games about sex, and sexual devices with gameplay elements, and so on), certainly have a ways to go before they become "mainstream" in any real way, if they ever do at all. Perhaps that's a large part of the appeal – attendi ng Arse Elektronika – particularly the opening ceremony - felt like an introduction to gaming's most truly subversive and "underground" space, a sort of heady, sex-positive mirror universe to the goings on of say, PAX. These folks are innovating the medium – one dirty little demo at a time.Link
monochrom's Massive Multiplayer Thumb-Wrestling @ IndieCade 2012
Coach and game master: Johannes Grenzfurthner of monochrom.
At IndieCade 2012, Culver City. After dinner on October 5, 2012.
monochrom is an art-technology-philosophy group having its seat in Vienna and Zeta Draconis. monochrom is an unpeculiar mixture of proto-aesthetic fringe work, pop attitude, subcultural science, context hacking and political activism. Our mission is conducted everywhere, but first and foremost in culture-archeological digs into the seats (and pockets) of ideology and entertainment. monochrom has existed in this (and almost every other) form since 1993.
External monochrom links:
[mono IMDb (at)]
[mono IMDb (us)]
[office AT monochrom.at]
[ P r o j e c t s ]
23 Works (Short films)