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Thinking Comics with Danny Fingeroth (of Spider-Man fame) 
John Shelton Lawrence asks analyser of comics and the former editor of the Spider-Man range of titles what makes a superhero, philosophically speaking.
Many of us who grew up with comic books noticed those books growing with us. A literate observer of those transitions is Danny Fingeroth, who began his comics-centered life as youthful fan, became a creator as a young man, and has recently emerged as an important interpreter of the medium. His first job at Marvel assigned him the humble task of 'translating' comics for the UK market – making 'color' into 'colour', 'center' into 'centre', 'while' into 'whilst' etc. He left such mundane tasks behind when he became editor for the Spider-Man character and consultant to the Fox Kids Network for Animated Spider-Man. During his Marvel years he earned writing credits for Avengers, The Deadly Foes of Spider-Man, The Hulk, Iron Man, as well as the entire fifty book run of Darkhawk (1991-1995). His awareness of principles and choices in the world of superheroism has permitted him to become an interpreter for grown-up audiences who want a better understanding of the narrative meanings of the comics world. His interpretive books are Superman on the Couch (2004), Disguised as Clark Kent (2007), and The Rough Guide to Graphic Novels (2008, illustrated by Roger Langridge), which includes a new thirty page graphic novel written by him.

Readers who look at superhero comics will immediately notice the constant physical conflict between extreme-bodied protagonists. But beneath the surface violence, the dialogue expresses moral perspectives that often go beyond the trite 'crime does not pay'. The good-evil polarities are often ambiguously shaded. We see heroes tempted to do ill (The Punisher constantly goes over the edge) and the villains sometimes wonder whether to switch sides (Rhino wants to get out of his thuggish roles, and even prevents the murder of Spiderman). In the spirit of post-World War II existentialism, Marvel's heroes conduct their lives in extreme situations that require hard choices. As Fingeroth told me, as a writer for youthful audiences he has always sought to convey that 'actions have consequences' and that heroes, unlike villains, are persons who channel the impulse for revenge into doing good. He admits his conception of this is at odds with some comics characters aimed at an older audience, where the violence has become "more extreme and vivid." Before exploring Fingeroth's ideas, I will set the conceptual stage for the philosophy of superheroes.
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monochrom is an art-technology-philosophy group having its seat in Vienna and Zeta Draconis. monochrom is an unpeculiar mixture of proto-aesthetic fringe work, pop attitude, subcultural science, context hacking and political activism. Our mission is conducted everywhere, but first and foremost in culture-archeological digs into the seats (and pockets) of ideology and entertainment. monochrom has existed in this (and almost every other) form since 1993.
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