LOADING... Arse Elektronika 2012! September 27 thru September 30 in San Francisco!

Latest information and updates

San Francisco Bay Guardian -- Arse Elektronika brings new meaning to 'grab my joystick'

Eric Cuadra's great video summary of Arse Elektronika 2012 for the San Francisco Bay Guardian.






Fucking polygons, fucking pixels: On procedural representations of sex

Paolo Pedercini of Molleindustria on procedural representations of sex in videogames.
Talk given at Arse Elektronika 2012.

Arse Elektronika (not to be confused with the similarly sounding, slightly more established new media art festival in Linz) is the most important conference investigating the intersection of sex and technology. The past six editions revolved around themes like porn as innovation driver, sexuality in science fiction or body enhancements. This year the emphasis was on games and the three day festival included performances, workshops, and an eclectic mix of lectures: from the challenges of simulating sexual intercourse in Nordic LARPs to the dating strategies among volunteers in disaster zones, from the physics of vibrators and sex machines to the auto-ethnography of masturbation…
My talk simply dealt with the procedural representation of sex in videogames. I publish the presentation here, along with most of the images and videos I screened. The text is a transcript quickly adjusted to the written form so forgive me for the colloquial style, the repetitions and the wonky grammar.
Summary
What is the role of sex in the functionalist worlds of videogames? How come that modeling intercourses through cybernetic systems seems only to produce hilarious, problematic and delightfully reductionist outcomes?
In this gonzo survey of playable coitus, I descend from the prudish polish of AAA games to the subappreciated subterranean genre of interactive pornography (so you don’t have to) and then re-emerge to envision alternative design approaches for healthy, sex-positive, post-pornographic, radical games.
Link





KillScreen Magazine: "Stories about orcs and rape": the man behind Arse Elektronika

A chat with Johannes Grenzfurthner, the brainiest pervert of them all.

Arse Elektronika's 2012 incarnation was, to my mind, the world's first sex-positive, sex-focused gaming conference. It was hosted by Johannes Grenzfurthner, of the philosophy/art/tech consortium Monochrom. The genial host is part MC, part mad professor, tossing around PHD-level queer theory one moment, posing for wacky photos and explaining “game-i-fuckation” the next.

We caught up with Grenzfurthner just after the show ended, to chat about finding, selecting and showcasing the finest examples of sex-gaming crossovers in the world.
Link





KillScreen: "At Arse Elektronika, the world's biggest gaming and sex conference"

Sex games, (and games about sex, and sexual devices with gameplay elements, and so on), certainly have a ways to go before they become "mainstream" in any real way, if they ever do at all. Perhaps that's a large part of the appeal – attendi ng Arse Elektronika – particularly the opening ceremony - felt like an introduction to gaming's most truly subversive and "underground" space, a sort of heady, sex-positive mirror universe to the goings on of say, PAX. These folks are innovating the medium – one dirty little demo at a time.
Link





Arse Elektronika 2012 / Schedule! Tickets!

Fellow nerdverts!

We were finally able to publish this year's schedule and all the information about talks, performances and games! Hooray!
And please help spread the word about our online ticketing system!


We can't wait to see all of it happen!

Yours,
Johannes Grenzfurthner, Heather Kelley, Günther Friesinger, Jennifer Holmes and the rest of the Arse Elektronika team!






Arse Elektronika 2012 / Call for Submissions: '4PLAY: Gamifuckation and Its Discontents'

Arse Elektronika 2012
San Francisco, USA

4PLAY: Gamifuckation and Its Discontents

Call for papers, talks, workshops, performances, and GAMES.
[In addition to traditional talks, workshops, and papers, this year we are also accepting submissions of games. This can include digital games, street games, LARPs, social rulesets, procedural game-art, or other forms, for demonstration, presentation, or debut during the conference.]

 

 

Gaming, like sex, is a human cultural practice of apparent frivolity. Yet both afford surprisingly deep levels of analysis. How might models of critical gameplay inspire deeper critical reflection on issues of sex, and vice-versa?

What is the history of sexual games, particularly in the pre-digital era? What were the fairground and peepshow precursors in titillation? What was the design history of the “love tester” machine?

Why are game metaphors so prevalent in narratives of sexual conquest, and how did popular games in history influence the thinking of contemporary lovers? What can we learn about Roman gaming culture from Ovid's Ars Amatoria? What determines the many definitions of "cheating" in each of those contexts? How do the procedural rhetorics of modern game design encourage objectification of women?

How might contemplative gaming teach us to free ourselves from the tyranny of the climax?
How does the concept of the 'magic circle' in games coincide with safe spaces for sexual exploration? How do players act out transgressions of sex and gender expectations within the relatively safer spaces of games? What can we learn about social scripts and expectations from looking at society through a ludological lens?

What is the relationship of sex and games to the recent 'non-human turn' in arts, science, and philosophy? How might games engender empathy and understanding towards the non-human? What is the technological equivalent of Alan Moore's plant-sex issue of Swamp Thing? Could a game help you contemplate how a mantis fucks, or what it feels like for a fern to spore?

Beyond the simple human-to-human interfaces of the now-almost-quaint developments of sex machines and teledildonic, how might game design interact with biometrics and haptic feedback to create entirely new techno-sexual situations?  Game-based learning and medical rehabilitation has been used in the past for stroke victims and the disabled to re-learn their bodies; how might those same techniques allow further bodily exploration towards positive pleasure? How much might BDSM simulators borrow from virtual pet trainers? How is predicament bondage like game design, and what can the two learn from one another?

If we are headed towards the 'gamepocalypse' envisioned by Jesse Schell, how might that affect our sex lives and our sexualities?

Is sex in danger of gamification?

If so, how can we stop it?

 

Deadline: July 1, 2012

Please send submissions to office AT monochrom.at






Arse Elektronika @ Sexual Cultures Conference, Brunel University

Johannes Grenzfurthner (head of Arse Elektronika) will give a presentation at the "Sexual Cultures Conference". This conference, co-hosted by the Onscenity Research and the School of Arts and the School of Social Sciences at Brunel University, will take place on April 20-22 at Brunel Univesrsity, London, UK.

Link





NEURAL reviews Arse Elektronika Anthology "Of Intercourse and Intracourse"

The wonderful tech-art magazine NEURAL (issue 40) printed a review of Arse Elektronika anthology #3: "Of Intercourse and Intracourse" (published by RE/Search and monochrom).

Enjoy!



(Click to enlarge)





Arse Elektronika vs. Singularity Summit?

Dan Massey of Venus Plus X sent us a very interesting article he wrote.
I thought you might enjoy my recent socialist-capitalist fusion blog "comparing and contrasting" Arse Elektronika and Singularity Summit. Can us wild futurists ever work together? Will the rich invest in erototech?
Link





Arse Elektronika: Come for science!

VenusPlusX attended Arse Elektronika 2011.
The presentations were extremely wide-ranging, and showed the creativity possible as a new age of sexual freedom emerges. Each one incrementally stretched the group or "hive" mind in real time.

Among the dozen+ offerings, we heard from Kitty Stryker in her frank talk, "Sex Work, Disability, and Stigma"  and Maymay presented "A Class Analysis of Social Status in the BDSM Scene” (also available on YouTube). David Fine, who vaguely describes himself as "a Sex Robot from the 25th century" spending his time in our era guiding technology in useful, or at least interesting, directions, brought us his reimagining of the Mindflex kids' toy (available on Amazon) which he modified to activate a vibrator, simple and perhaps the first attempt we’ve seen to apply an EEG headset  to a sex toy; The future possibilities are endless.

Here is the link.

And there have been many other write-ups and comments, we can't link all of them here, but feel free to google.






Arse Elektronika 2011 is over... but the discourse goes on!

It was a great pleasure to meet all of you at Arse Elektronika 2011.

And all our inspiring discussions should not stop. So please subscribe to our open mailing list and keep the thoughts flowing!

Cheers!






Screwing the System at Arse Elektronika 2011

Great write-up by Kitty Stryker.
As much as I consider myself a geek, I am pretty isolated generally from the geeky 'verse. A lot of my friends are certainly dorky/nerdy/geeky, in a multitude of ways, but we're usually meeting at altsex or Burner spaces, not hacker ones! I guess I'm a little intimidated by the techspeak, which I'm not a native speaker of.

Well, this last weekend was spent surrounded by smart sexy geeks at Arse Elektronika, a sex, tech, class and culture conference thrown by monochrom that goes on every year in San Francisco. I had two talks to give, one called "TLC: Sex Work, Disability, and Stigma", and one with Maggie Mayhem called "Pervertables: A Hands-on Workshop in Being a DIY Deviant". I didn't get to see all the rest of the talks as my spoons were kind of few and far between this weekend, but I wanted to at least give a bit of a writeup of what I did!
Link





San Francisco Bay Guardian on Arse Elektronika 2011

The event raises tough issues like whether having the lifestyle that allows one to enjoy kink is a luxury, class struggle among perverts, and the fossil footprint of a technologically-assisted orgasm. There will be talks and workshops, inventions and performance – go to question the meanings of desire.
Link





QUEST recommends Arse Elektronika 2011

On the heels of Folsom Street Fair, Arse Elektronika, an annual conference on sex, technology and culture arrives in San Francisco from September 29-October 2.
Curious to know how sex and technology intersect? Arse Elektronika is certain to titillate. This year's theme, "screw the system" looks to explore questions such as:
"What are the labor conditions of non-Western workers who make most of the world's sex toys? What's the environmental footprint of a technologically assisted orgasm? How does the criminalization or stigma of sex tech production harm the communities in which it is produced? What's the product life-cycle and planning horizon of sex tech? What are the barriers to entry for sex tech production? How important is intellectual property to sex tech, and how is it enforced?"
The event kicks off its opening night with the Prixxx Arse award for the best in sex machines, orgasmotrons and teledildonics on Thursday, September 29th at Chez Poulet. The event is organized by the Austrian art collective, monochrom.

Talks at the event include such topics as "Making a Mind Controlled Dildo" and hands on workshops for the DIY crowd.

While Arse Elektronika isn't going to please all, I can't imagine a city better suited for such an event. For the curious, you can check out the full schedule on Arse Elektronika's website.
Link





Arse Elektronika 2011: Reminder! Costumes! Socialist Sex Superhero!

Our grand opening gala (Thursday, September 29, 2011 @ Chez Poulet) has a special costume theme!

Show up as a Socialist Sex Superhero or Superheroine... and maybe win our "Golden Kleene" award!

Onward!






Arse Elektronika 2011: SCREW THE SYSTEM / Schedule updated

Brainy pervs!

Please check out the new workshop topics and times.

(Workshops will be held October 2, 2011 @ Noisebridge)







Current Archive   Archive before May 2010




Arse Elektronika‘s Terabyte Gloryholes:

Wikipedia:
entry
Facebook:
main group, event 2009, event 2010, event 2011, event 2012
Twitter:
2009, 2010 (Hong Kong), 2010 (SF), 2011 (SF), 2012 (SF)
Flickr pools:
2007, 2008, 2009, 2010 (Hong Kong) 2010 (San Francisco)
ASCII:
discuss mailing list


Arse Elektronika is being supported by:


























Arse Elektronika 2012. September 27-30 in San Francisco, USA.

monochrom's Conference on sex, technology, games, and culture.

Gaming, like sex, is a human cultural practice of apparent frivolity. Yet both afford surprisingly deep levels of analysis. How might models of critical gameplay inspire deeper critical reflection on issues of sex, and vice-versa?


What is the history of sexual games, particularly in the pre-digital era? What were the fairground and peepshow precursors in titillation? What was the design history of the “love tester” machine?

Why are game metaphors so prevalent in narratives of sexual conquest, and how did popular games in history influence the thinking of contemporary lovers? What can we learn about Roman gaming culture from Ovid's Ars Amatoria? What determines the many definitions of "cheating" in each of those contexts? How do the procedural rhetorics of modern game design encourage objectification of women?

How might contemplative gaming teach us to free ourselves from the tyranny of the climax?
How does the concept of the 'magic circle' in games coincide with safe spaces for sexual exploration? How do players act out transgressions of sex and gender expectations within the relatively safer spaces of games? What can we learn about social scripts and expectations from looking at society through a ludological lens?

What is the relationship of sex and games to the recent 'non-human turn' in arts, science, and philosophy? How might games engender empathy and understanding towards the non-human? What is the technological equivalent of Alan Moore's plant-sex issue of Swamp Thing? Could a game help you contemplate how a mantis fucks, or what it feels like for a fern to spore?

Beyond the simple human-to-human interfaces of the now-almost-quaint developments of sex machines and teledildonic, how might game design interact with biometrics and haptic feedback to create entirely new techno-sexual situations?  Game-based learning and medical rehabilitation has been used in the past for stroke victims and the disabled to re-learn their bodies; how might those same techniques allow further bodily exploration towards positive pleasure? How much might BDSM simulators borrow from virtual pet trainers? How is predicament bondage like game design, and what can the two learn from one another?

If we are headed towards the 'gamepocalypse' envisioned by Jesse Schell, how might that affect our sex lives and our sexualities?

Is sex in danger of gamification?

If so, how can we stop it?