Nette Rezi unseres Research-Paper-Shooters “Portraying The Terran Condition: An Approach To Simulate A Civilization”…
“This 7D (backwards compatible to 2D) world simulation depicts six different key events in the history of Terra (‘Earth’), a low-tech civilization that self-destructed several aeons ago. Based on the relatively few biological and cultural artifacts, a team of multi-AI minds was able to recreate a stunningly accurate depiction of this ancient civilization.”
PTTC:AATSAC is downright bizarre. I’m not entirely sure what creators Damien Di Fede, Johannes Grenzfurthner, Eric Wenske, and Heather Kelley are hating on with it (so-called “realistic” games, maybe?), but it’s beyond surreal. Allegedly, you’re playing through a host of major events in human history, but the advanced civilization that’s come across the bones of ours has pieced them together all wrong. Unsurprisingly, it’s very silly. I was sold when it very matter-of-factly explained to me that humans were strange vacuum cleaner creatures with cube-firing guns for hands. Using my mighty digital digits, I then went on to exterminate an evil race of pink pinata… things, because that’s definitely what happened during, say, Napoleon’s defeat at Waterloo. Granted, PTTC:AATSAC has some serious issues. The healing mechanic is (maybe purposefully) tedious, and it’s pretty easy for enemies to obnoxiously get the drop on you. As with Crystal Crashers, it’s more amusing than it is an example of sound game design.