Arse Elektronika 2013 / Call for Submissions: ‘ID/ENTITY’

Arse Elektronika 2013 ID/ENTITY monochrom‘s festival on sex and tech and id/entities. October 3-6, 2013 in San Francisco. Call for talks, performances, workshops, games, machines. Deadline for submissions: July 15, 2013 Sex, technology, identity… big-ass sweeping themes for Arse Elektronika 2013. Identity, but also identification. Technologies for the exploration of identities. Technologies for the articulation … Read more

Fucking polygons, fucking pixels: On procedural representations of sex

Paolo Pedercini of Molleindustria on procedural representations of sex in videogames. Talk given at Arse Elektronika 2012. Arse Elektronika (not to be confused with the similarly sounding, slightly more established new media art festival in Linz) is the most important conference investigating the intersection of sex and technology. The past six editions revolved around themes … Read more

KillScreen Magazine: “Stories about orcs and rape”: the man behind Arse Elektronika

A chat with Johannes Grenzfurthner, the brainiest pervert of them all. Arse Elektronika’s 2012 incarnation was, to my mind, the world’s first sex-positive, sex-focused gaming conference. It was hosted by Johannes Grenzfurthner, of the philosophy/art/tech consortium Monochrom. The genial host is part MC, part mad professor, tossing around PHD-level queer theory one moment, posing for … Read more

Arse Elektronika 2012 / Schedule! Tickets!

Fellow nerdverts! We were finally able to publish this year’s schedule and all the information about talks, performances and games! Hooray! And please help spread the word about our online ticketing system! We can’t wait to see all of it happen! Yours, Johannes Grenzfurthner, Heather Kelley, Günther Friesinger, Jennifer Holmes and the rest of the … Read more

Arse Elektronika 2012 / Call for Submissions: ‘4PLAY: Gamifuckation and Its Discontents’

Arse Elektronika 2012 San Francisco, USA 4PLAY: Gamifuckation and Its Discontents Call for papers, talks, workshops, performances, and GAMES. [In addition to traditional talks, workshops, and papers, this year we are also accepting submissions of games. This can include digital games, street games, LARPs, social rulesets, procedural game-art, or other forms, for demonstration, presentation, or … Read more

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